Frostpunk Strategy & Tactics Hard Mode 1: The First 24 Hours Completely up to you whether you use this tip - some might even find it a bit cheap. When the hunters come back, you can take them out of that role and back onto their normal job. When workers are close to the end of their shift, you can take them off of their job and add them into a Hunter Hut roster. That means all of your Hope-increasing laws become redundant, while Discontent remains a factor. When choosing laws, keep in mind that whether you opt for Order or Faith, both end with the elimination of the Hope bar. Some laws are tradeoffs, and some laws are just plain good. While some players will swear by automatons, others will hate them. It should be noted that there are usually multiple ways of doing things in Frostpunk. And the storm that Frostpunk has in store for you at the end of its main scenario, bringing the temperature down as far as degrees Celsius, definitely qualifies as desperate measures. These laws can take you down some thematically troubling paths, but desperate times call for desperate measures.
Frostpunk how to build roads generator#
Finish up with 2 tents in the remaining Generator space, completing the quest just before the deadline.The fun here comes from optimising heat and resources, and enacting special Frostpunk laws to handle the many challenges the game throws at you. When Heaters completes, select Drawing Boards. Start building a Cookhouse just north of the Workshops.Ītselect Soup, fully staff the Cookhouse with workers, and make Soup. Put a Beacon next to the Gathering Post at 4 o'clock, after it finishes you should have enough wood to launch a scouting party.
Frostpunk how to build roads free#
Day 3 At this point you will need to start daytime building, which is what the 15 free workers are for. Here is my setup on the morning of Day 3. This was the most my workers would build before going to sleep.Ĭhange up your workers by leaving 15 workers unassigned the next morning, replace a staffed gathering post with children, and place 5 children alone on a Northern Coal Pile. Put up another Medical Post immediately North of the first one, empty a Workshop to staff the Medical Post assuming you have more sick people overnight, and place six tents clockwise past the Stockpiles around the Generator. I had exactly wood, yours should be at least close. Unity render texture performanceĪtstart building. Atselect Child Labor, and put the 15 kids on a Woodpile on Extended Shift for the last 30 minutes of the workday. Put everyone on Extended Shift, no exceptions. Accept the Quest to Build Homes for all 80 people you can do it, and you need the Hope.ĭay 2 As building completes, staff your Medical Post, 2 Workshops, 3 Gathering Posts, and leave 10 workers on the north Coal Pile, and put 10 workers on the wood pile closest to the road between your two Eastern Gathering Posts.Ītselect Extended Shift.
See below image for my Day 2 morning for locations. You should have just enough Wood for a Medical Post put immediately North of the Stockpiles and 3 Gathering Posts and the roads to get to them. It will sadly not finish yet even with 2 Workshops, so wait until and then build with your scavenged resources. Unpause, and your workers will start construction automatically, and 20 will not go to their jobs until the Workshops are finished. Set your 15 engineers to the Steel Wreckage at 5 o'clock, 10 workers on the Coal Pile at 12 o'clock, and the remaining 40 workers split amongst Wood Crates. Day 1 You will start at Immediately hit pause, select Emergency Shift, and start building 2 workshops just past your Stockpiles. I won't repeat this in every section, so just remember to do so, or you'll end up with even more sick people. Frostpunk's new 'Survivor Mode' makes it likely that you won't One other thing to note, I would always turn on the Generator as people returned home, flip on the Overdrive for extra warmth, then turn it all off in the morning as people left for work. Adjustments will need to be made if you have a different start, obviously. I think it gives as close to an optimal setup for further growth and setting up for the first storm that I can think of.įor the sake of having a starting map so that other people could reliably reproduce my start to the letter, I used Crater, and kept restarting until I got the exact resource layout for A New Home. Introduction So, here is my early setup for Extreme Endurance. How to Build a Successfull City.Ĭomplete Unlocks: Golden Path. Early setup for Extreme Endless Endurance.